Ledger of Deeds

How it works

A life RPG that reads your work. You write what you did; the Judge weighs it and enters the XP in your ledger.

What it is

Ledger of Deeds is a record of the things you train and make: lifting, writing, drawing, code, music, cooking and more. Each one is a pursuit, with its own level.

Nothing is ticked off. Every point in the ledger comes from a deed the Judge has read.

Your deeds are private. Nobody else sees them.

How a deed is judged

  1. Write the deed.

    What you did, in your own words: the sets and loads, the pages written, the hours at the bench. On a plan, add a photo of the work.

  2. The Judge reads it.

    An AI weighs how much work the deed shows, how it compares with your own recent work, and how much evidence it gives.

  3. The XP is recorded.

    The ledger works out the XP from the Judge's calls, so the same calls always earn the same XP.

“Did legs at the gym” earns almost nothing. The same session, logged set by set, earned 53 XP.

How you progress

XP
Each deed earns XP in the pursuit it belongs to. A deed that covers two pursuits earns in both.
Levels and ranks
Every pursuit levels on its own, and your character's level comes from all your XP together. Ranks change at levels 1, 4, 8, 13 and 20: Strength runs from Novice to Titan, Quill from Scribbler to Laureate.
A rising bar
The higher a pursuit's level, the less routine work earns there. Work that shows growth still earns in full.
The streak
Deeds on consecutive days add a bonus to the day's XP. Miss a day and the streak starts again; the XP you've earned stays.
Milestones
Rare, and only for things that count: a return to a pursuit you'd left, levels 5, 10 and 20, your 10th, 50th and 100th deed.

Schools, pursuits and classes

Every pursuit belongs to one of four schools. Where your XP lies across the schools decides your character's class.

  1. 4 schoolsBody, Mind, Hand and Kin.
  2. 12 pursuitsThree or four in each school, plus any you name yourself.
  3. 14 classesFrom the schools your XP falls in.

Body

Training the body.

  • StrengthTraining
  • FieldSport

Mind

Words, worlds and systems.

  • QuillWriting
  • LoreWorldbuilding
  • CodeProgramming

Hand

Making things you can see.

  • InkDrawing
  • LensPhoto & video
  • ForgeMaking

Kin

Arts shared with other people.

  • ScoreMusic
  • HearthCooking
  • VoiceSinging
  • StagePerformance

Not on the list? Name your own pursuit and pick its school.

The fourteen classes

A school counts once it holds about a quarter of your XP, and at most three count. One school makes a pure class; two or three make a hybrid. Before your first XP, the pursuits you picked decide.

One school

  • Body

    Warrior
    1. Recruit
    2. Soldier
    3. Warrior
    4. Warlord
    5. Conqueror
  • Mind

    Wizard
    1. Initiate
    2. Conjurer
    3. Wizard
    4. Magus
    5. Archmage
  • Hand

    Artificer
    1. Gearhand
    2. Mechanist
    3. Artificer
    4. Inventor
    5. Marvelmaker
  • Kin

    Bard
    1. Rhymer
    2. Storyteller
    3. Bard
    4. Talespinner
    5. Living Legend

Two schools

  • Body + Mind

    Spellblade
    1. Squire
    2. Duelist
    3. Spellblade
    4. Battlemage
    5. Mageknight
  • Body + Hand

    Battlesmith
    1. Anvilhand
    2. Armorer
    3. Battlesmith
    4. Warsmith
    5. Steelborn
  • Body + Kin

    Skald
    1. Shieldbearer
    2. Sagasinger
    3. Skald
    4. Warchanter
    5. High Skald
  • Mind + Hand

    Runesmith
    1. Etcher
    2. Glyphcutter
    3. Runesmith
    4. Runecaster
    5. Runelord
  • Mind + Kin

    Enchanter
    1. Charmer
    2. Spellsinger
    3. Enchanter
    4. Mesmerist
    5. Archenchanter
  • Hand + Kin

    Alchemist
    1. Herbalist
    2. Brewer
    3. Alchemist
    4. Transmuter
    5. Philosopher

Three schools

  • Body + Mind + Hand

    Warden
    1. Sentry
    2. Watcher
    3. Warden
    4. Guardian
    5. Bastion
  • Body + Mind + Kin

    Paladin
    1. Acolyte
    2. Vowkeeper
    3. Paladin
    4. Justicar
    5. Lightbringer
  • Body + Hand + Kin

    Ranger
    1. Tracker
    2. Scout
    3. Ranger
    4. Pathfinder
    5. Wildheart
  • Mind + Hand + Kin

    Sage
    1. Seeker
    2. Scholar
    3. Sage
    4. Polymath
    5. Oracle

Each class has five ranks on your character's level, at 1, 4, 8, 13 and 20, with the class's own name third. When your mix of pursuits changes for good, your class changes with it, and the ledger records the day.

Write what you did.

The Judge reads it and awards the XP. Your first 10 judgments are free.

Start for free