How it works
A life RPG that reads your work. You write what you did; the Judge weighs it and enters the XP in your ledger.
What it is
Ledger of Deeds is a record of the things you train and make: lifting, writing, drawing, code, music, cooking and more. Each one is a pursuit, with its own level.
Nothing is ticked off. Every point in the ledger comes from a deed the Judge has read.
Your deeds are private. Nobody else sees them.
How a deed is judged
Write the deed.
What you did, in your own words: the sets and loads, the pages written, the hours at the bench. On a plan, add a photo of the work.
The Judge reads it.
An AI weighs how much work the deed shows, how it compares with your own recent work, and how much evidence it gives.
The XP is recorded.
The ledger works out the XP from the Judge's calls, so the same calls always earn the same XP.
“Did legs at the gym” earns almost nothing. The same session, logged set by set, earned 53 XP.
How you progress
- XP
- Each deed earns XP in the pursuit it belongs to. A deed that covers two pursuits earns in both.
- Levels and ranks
- Every pursuit levels on its own, and your character's level comes from all your XP together. Ranks change at levels 1, 4, 8, 13 and 20: Strength runs from Novice to Titan, Quill from Scribbler to Laureate.
- A rising bar
- The higher a pursuit's level, the less routine work earns there. Work that shows growth still earns in full.
- The streak
- Deeds on consecutive days add a bonus to the day's XP. Miss a day and the streak starts again; the XP you've earned stays.
- Milestones
- Rare, and only for things that count: a return to a pursuit you'd left, levels 5, 10 and 20, your 10th, 50th and 100th deed.
Schools, pursuits and classes
Every pursuit belongs to one of four schools. Where your XP lies across the schools decides your character's class.
- 4 schoolsBody, Mind, Hand and Kin.
- 12 pursuitsThree or four in each school, plus any you name yourself.
- 14 classesFrom the schools your XP falls in.
Body
Training the body.
- StrengthTraining
- FieldSport
Mind
Words, worlds and systems.
- QuillWriting
- LoreWorldbuilding
- CodeProgramming
Hand
Making things you can see.
- InkDrawing
- LensPhoto & video
- ForgeMaking
Kin
Arts shared with other people.
- ScoreMusic
- HearthCooking
- VoiceSinging
- StagePerformance
Not on the list? Name your own pursuit and pick its school.
The fourteen classes
A school counts once it holds about a quarter of your XP, and at most three count. One school makes a pure class; two or three make a hybrid. Before your first XP, the pursuits you picked decide.
One school
Body
Warrior
- Recruit
- Soldier
- Warrior
- Warlord
- Conqueror
Mind
Wizard
- Initiate
- Conjurer
- Wizard
- Magus
- Archmage
Hand
Artificer
- Gearhand
- Mechanist
- Artificer
- Inventor
- Marvelmaker
Kin
Bard
- Rhymer
- Storyteller
- Bard
- Talespinner
- Living Legend
Two schools
Body + Mind
Spellblade
- Squire
- Duelist
- Spellblade
- Battlemage
- Mageknight
Body + Hand
Battlesmith
- Anvilhand
- Armorer
- Battlesmith
- Warsmith
- Steelborn
Body + Kin
Skald
- Shieldbearer
- Sagasinger
- Skald
- Warchanter
- High Skald
Mind + Hand
Runesmith
- Etcher
- Glyphcutter
- Runesmith
- Runecaster
- Runelord
Mind + Kin
Enchanter
- Charmer
- Spellsinger
- Enchanter
- Mesmerist
- Archenchanter
Hand + Kin
Alchemist
- Herbalist
- Brewer
- Alchemist
- Transmuter
- Philosopher
Three schools
Body + Mind + Hand
Warden
- Sentry
- Watcher
- Warden
- Guardian
- Bastion
Body + Mind + Kin
Paladin
- Acolyte
- Vowkeeper
- Paladin
- Justicar
- Lightbringer
Body + Hand + Kin
Ranger
- Tracker
- Scout
- Ranger
- Pathfinder
- Wildheart
Mind + Hand + Kin
Sage
- Seeker
- Scholar
- Sage
- Polymath
- Oracle
Each class has five ranks on your character's level, at 1, 4, 8, 13 and 20, with the class's own name third. When your mix of pursuits changes for good, your class changes with it, and the ledger records the day.